World of Facecraft, or “Facecraft” is an
idea I came up with a few years ago. Basically, it’s the idea that
someone can combine World of Warcraft and Facebook to create a private economy with multiple
currencies.
Imagine if you will: You
buy this new game called Facecraft and create
an account. You make three characters, a wizard, a fighter, and a custom
class that you call “Reading Teacher,” because you were, afterall,
a reading teacher for 6 years before being laid off last semester. You
log on one evening and go to do a quest which will reward you with some gold
and experience with which you can upgrade you character, buy things, and give
your character cool outfits, new weapons, or even advertizing space on the
server’s “wall”. One quest you notice is: teach my daughter to read.
Of course, your wizard and
fighter characters can’t do this quest, so you log on to your teacher character
and read a few of the specifics of the quest. You
get 100 gold after doing a quick phone interview and accept the job. For
one hour of teaching, you get 100 experience and
100 gold. But you must drive to the student’s house and meet the
parents, assess the child’s reading level, design a syllabus and teach an
hour-long class twice a week for 10 weeks. You quickly do the math
and realize: that’s 2 times a week x 10 weeks x 100 gold and exp = 2000 gold
and 2000 exp, which would put you up to level 3 and get you enough gold to buy
that cool flying mount you have seen others using. Do you do
it?
Driving across town seems a
lot of trouble, and making a syllabus is a lot of work, not to mention the
commitment to 20 classes. You’re not sure you want to do all that
just for some stupid flying mount, which is just pixels on
a screen anyway. So you decline the quest. But your wife
comes into the room and asks you how your job search is going. You,
of course, quickly minimize the game and open Monster.com and point to the
resume on the screen and say something like, “I’m just posting some resumes
now.” She kisses you and tells you that she’s going to help your mother make
some dinner.
Back in the game you walk
away from the quest giver and head over to the market place. In the
market, there are vendors of all kinds hawking their wares. One of
them is selling vegetables, real vegetables, the kind you can actually eat in
real-life, to anyone who lives in your city. Apparently he has a
small crop in his backyard and you can have them delivered to your house, in an
hour. The cost is 100 gold.
Now why would someone offer
to deliver vegetables? They’re probably not safe to eat anyway if
they were grown in some guy’s backyard. And who knows if he’s a real
vegetable seller or just some criminal waiting for you to open your door so he
can stick a gun in your face? He does have a semi-long list of
reviews. He says he’s willing to let you pick your own vegetables
from his backyard if you have a reputation of more than 500 with the vegetable
grower’s guild. (Your reputation is 0.)
Suddenly it hits you: Facecraft has introduced a new currency: virtual gold
pieces. You earn gold in the game, and exchange them for real things
from other Facecraft players. Wait—they’ve introduced 3 new currencies:
gold, experience and reputation. Wait, there’s another
currency. What was that list of reviews that the vegetable seller
had? A currency. So on Facecraft, you have to quest, play, and even work, to build
up these currencies so you can do what? make your character look cool and—eat? What
would your wife say about that?
There are other websites
offering to buy your virtual gold for real cash. 100
gold for 10 bucks. There’s also websites offering to sell you
gold for cash. It’s all too much. Maybe playing as a
fighter would be easier than playing as a teacher. Or maybe taking
that job teaching that little girl how to read suddenly doesn’t seem like such
a bad idea, even if you are only earning gold in a game. Facecraft could be a new economic engine for the new
breed of jobless computer owners out there, you think.
Later that night after you
eat, your wife asks you what you’re going to do tomorrow. You think
about the quest you accepted and say, “I have to work.” Your
mother’s mouth drops open. Your wife kind of stops
moving suddenly.
“Work, like a job?”
“It’s just one class, twice
a week.”
“How much does it pay?”
“Ten bucks an hour,” you
say.
She shrugs. “Well,
it’s not great, but it’s not horrible. Where did you find the job?”
“Online,” you say.
“And it’s full time—or part
time…”
“It’s just one class, one
student, so it’s part time. Twice a week.”
“Well, it’s
something. 20 bucks a week is enough to buy some groceries,” she
says. “And maybe this website you found could get you more jobs.”
“Yeah,” you agree. “I
just have to build up my reputation a little, and more jobs will open up at
higher level—I mean pay level, I’m sure.”
She eyes you curiously at
that remark, but doesn’t ask anything more.
Later that night, the
doorbell rings. It’s the backyard-vegetable guy with a bag of
food. You earned 100 gold advance from the
little girl’s parents after doing the interview. He asks you your game name. “Rorax,” you
say. Then hands you the sack of
tomatoes, which are slightly small and a little yellow, some cucumbers, which
look delicious, and some dirty carrots and potatoes. “Thanks for the
food,” you say.
“Thanks for the gold,” he
says. “I’m saving up for a flying mount.” He shakes your hand and
smiles. “Don’t forget to leave a review,” he says before walking
away.
When a bank loans you a
bunch of money, but they don’t actually have that money lying around in their
vaults, isn’t that like making currency?
Perhaps after relying on the banks for so many years to make our
currencies out of thin air, why can’t we make currencies ourselves? Personally, I would rather deal in a basket
of currencies than rely on only one currency, because if that currency fails, I
could always use another.
What if the website crashes?
Has Facebook
crashed? Has World of Warcraft crashed?
There are glitches, sure, but not the kind of glitch that costs the
country untold trillions, like when the stock market crashed in October of
2008. Besides, its not like a player has to completely switch over
to Facecraft for survival. He can still have a normal job in the real
world. But what’s a job for if not to
pay for things, and if you can buy real things in a game, what’s the
difference, right?
The government might have a
thing or two to say about it, because it’s awfully hard to tax virtual gold
pieces, and how are you supposed to tax reputation or experience? But when I sell a toy on ebay,
the government doesn’t come knocking on my door asking for 20% of that sale
either.
This is a work in
progress. Comments? Send to
talonflade@hotmail.com